Part III. Creating/Modding Gamecode

Table of Contents

9. QuakeC
9.1. Basic Overview of the Technology
9.2. The Language
9.3. Building Code – The Basics
9.4. ZQuake Modular Gamecode
10. AGRIP Gamecode System
10.1. Philosophy
10.2. Layout and Design
10.3. Comprehensive Documentation on the AGRIP Gamecode Library