Part I. Getting Started
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Part I. Getting Started
Table of Contents
1. Background Information
1.1. Target Audience
1.2. Development Ethos
1.3. What we Provide
1.4. Licencing
2. Components
2.1. Engine, Gamecode and Data
2.2. AudioQuake's Components
3. Fundamental Concepts
3.1. The Virtual File System (VFS)
3.1.1. Try it Yourself!
3.2. Procedure for Modding AudioQuake