Functions | |
| void | snap_misc_weaponswitch () |
| void | snap_misc_blockedtest () |
| void | snap_misc_m2m (string msg_string) |
| void snap_misc_blockedtest | ( | ) |
Called by PlayerPostThink() every tick. Detect if the player has collided with, or is stuck on, anything in all six drections.
Definition at line 207 of file misc.mqc.
References snap_misc_blockedtest_propchg(), SNAP_NAV_DIR_BCK, SNAP_NAV_DIR_DN, SNAP_NAV_DIR_FWD, SNAP_NAV_DIR_LFT, SNAP_NAV_DIR_RGT, and SNAP_NAV_DIR_UP.
| void snap_misc_m2m | ( | string | msg_string | ) |
Print a message to the player with high importance.
| msg_string | the message |
Definition at line 307 of file misc.mqc.
References agrip_aux.
Referenced by agh_client_startdevs(), agh_player_dietidy(), agh_weapons_impulsecommands(), snap_extnav_compass(), snap_marker_constructor(), snap_marker_destructor(), and snap_misc_weaponswitch().
| void snap_misc_weaponswitch | ( | ) |
When the player's weapon is changed (by number keys or `/') this works out which weapon is now being used and makes a sound to tell the player which weapon they've got.
Definition at line 172 of file misc.mqc.
References snap_misc_m2m().
1.5.4