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Functions | |
| void | snap_marker_constructor () |
| void | snap_marker_destructor (float quiet) |
| void | snap_marker_touch () |
| void snap_marker_constructor | ( | ) |
Set up the marker object.
Like other constructors, this function is run as the player. Properties: .classname is set to "agrip_marker". .items is set to the number of the marker. .netname is set to the name of the player whose marker it is. .ammo_shells is the last called time. .ammo_rockets is the time to pause between hits. Sound Properties: .frags is the volume. .message is the file to play. .health is the delay time.
Definition at line 48 of file marker.mqc.
References agrip_aux, entity(), snap_marker_touch(), snap_misc_m2m(), and snap_se_loopedsound().
Referenced by agh_weapons_impulsecommands().
| void snap_marker_destructor | ( | float | quiet | ) |
Destroy the last created marker.
Definition at line 107 of file marker.mqc.
References agrip_aux, entity(), and snap_misc_m2m().
Referenced by agh_player_dietidy(), and agh_weapons_impulsecommands().
| void snap_marker_touch | ( | ) |
1.5.4