Go to the source code of this file.
Functions | |
| void | snap_se_singlesound () |
| void | snap_se_stickysound () |
| void | snap_se_cornersound () |
| void | snap_se_loopedsound () |
| void | snap_se_loopedsound_public () |
All functions here, unless specifed by ``_public'' at the end of their names, are intended to work with the safe_soundtoclient() builtin and provide private sound messaging to their owner in-game.
Definition in file se.mqc.
| void snap_se_cornersound | ( | ) |
Facilitates us making delayed corner sounds.
The following properties are used: + self.dest1 - vector to far mid point. + self.dest2 - vector to corner point. + self.frags - volume of far mid point's sound. + self.health - volume of corner point's sound. This entity removes itself when completed.
Definition at line 80 of file se.mqc.
Referenced by snap_nav_corners_main().
| void snap_se_loopedsound | ( | ) |
Make a looped sound (not ambient, as we might want to delete it at some point later on).
Definition at line 104 of file se.mqc.
Referenced by snap_marker_constructor().
| void snap_se_singlesound | ( | ) |
| void snap_se_stickysound | ( | ) |
Facilitates us making delayed sounds. But doesn't kill itself.
+ An entity should be spawned at the right position and given the apprpriate nextthink time. + This is the object's .think function. + To avoid eating bandwidth, you should not call this more than twice per second.
Definition at line 65 of file se.mqc.
Referenced by snap_esr_constructor().
1.5.4