agrip/se.mqc File Reference

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Functions

void snap_se_singlesound ()
void snap_se_stickysound ()
void snap_se_cornersound ()
void snap_se_loopedsound ()
void snap_se_loopedsound_public ()


Detailed Description

NOTES

All functions here, unless specifed by ``_public'' at the end of their names, are intended to work with the safe_soundtoclient() builtin and provide private sound messaging to their owner in-game.

Definition in file se.mqc.


Function Documentation

void snap_se_cornersound (  ) 

Facilitates us making delayed corner sounds.

The following properties are used: + self.dest1 - vector to far mid point. + self.dest2 - vector to corner point. + self.frags - volume of far mid point's sound. + self.health - volume of corner point's sound. This entity removes itself when completed.

Definition at line 80 of file se.mqc.

Referenced by snap_nav_corners_main().

void snap_se_loopedsound (  ) 

Make a looped sound (not ambient, as we might want to delete it at some point later on).

Definition at line 104 of file se.mqc.

Referenced by snap_marker_constructor().

void snap_se_loopedsound_public (  ) 

Definition at line 114 of file se.mqc.

void snap_se_singlesound (  ) 

Facilitates us making delayed sounds.

Is spawned at the right position and given the apprpriate nextthink time. Removes itself when done.

Definition at line 49 of file se.mqc.

void snap_se_stickysound (  ) 

Facilitates us making delayed sounds. But doesn't kill itself.

+ An entity should be spawned at the right position and given the apprpriate nextthink time. + This is the object's .think function. + To avoid eating bandwidth, you should not call this more than twice per second.

Definition at line 65 of file se.mqc.

Referenced by snap_esr_constructor().


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